![]() To avoid being dragged to an early grave, players must stand on the cracks. If Ruby Weapon casts Liquefaction - this causes the entire arena (except for the cracks formed by Flexiclaw) to degrade into swirling quick-sand that slowly pulls all players into the ground.Bear in mind that the ability will be entirely random and will always overlap with another mechanic, Ruby Sphere. Once the explosions have detonated, Ruby Weapon will cast one of two possible abilities: Liquefaction or Undermine. A good rule-of-thumb is to stand at the edge of Ruby Weapon's hit-box, directly on top of a long crack on the ground. Simultaneously, AoE circles will also explode at the end of all eight cracks that were formed (with no visual telegraph), forcing participants to figure out safe-spots for themselves. Eventually, an AoE circle will also spawn directly under Ruby Weapon, exploding for massive damage against anyone standing within its hit-box. ![]() Ravensclaw - forms eight cracks in the floor which begin travelling in cardinal and inter-cardinal directions, alternating between long and short distances, with long cracks reaching the outer edge of the arena, and short cracks stopping beyond halfway to the edges.Flexiclaw - causes Ruby Weapon to plunge its elongated claws into the ground once again, indicating the arrival of another mini-phase.As a result, tanks will need to swap after each Stamp. Unlike normal mode, Stamp will also inflict a Blunt Vulnerability debuff, essentially boosting Ruby Weapon's damage against that target for a hefty duration. Stamp - causes Ruby Weapon to stomp on its primary target with a vicious tank-buster.If players move to a safe-spot without baiting the bits, they risk being shot for major damage by the bits, or take massive damage from Helioclaw if choosing to dodge the bits into an unsafe area. To avoid, players should quickly recognize where the (very small) safe spots are located during each round of Helioclaw, but before standing in a safe-spot, bait the Magitek Bits into shooting somewhere else. However, players will also have to contend with Magitek Bits which will still be actively shooting straight-line AoE's at random players. Just like normal mode, the AoE circles beneath Ruby Weapon will eventually explode while travelling in the direction of the pattern shown on the floor, except this time, there will be two rounds of Helioclaw back-to-back. Helioclaw - one of two abilities used during Flexiclaw - causes three AoE circles to form beneath Ruby Weapon, as well as a tri-lined "fan" pattern on the ground.Flexiclaw - causes Ruby Weapon to plunge its elongated claws into the ground whilst hovering in the air, indicating the arrival of a mini-phase.The adds are reminiscent of the 'bits' summoned during previous fights with the Ultima weapon - flying gadgets that will continuously shoot straight-line AoE's at random players that must be avoided. Magitek Bits - spawns several mechanical adds around the edges of the platform.Optimized Ultima - unleashes unavoidable raid-wide damage.Your showdown with the Mark III Anti-Eikon Warmachina - otherwise known as The Ruby Weapon, an iconic boss from Final Fantasy VII - takes place within in a circular arena containing no death-walls or fatal drops. Video guide by MTQcapture Mark III Anti-Eikon Warmachina: The Ruby Weapon (Phase 1) Ruby Weapon's Abilities
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